Today's  Pokemon Card of the Day is Dusknoir from the Stormfront set.  This is a  stage 2, psychic type Pokemon card, with an hp of 120.  It has a +30  weakness to darkness type Pokemon, a -20 resistance to colorless  Pokemon, and a three colorless energy card retreat cost.  Dusknoir's  Poke-Power is called Shadow Command which says that once per turn you  may draw two cards for twenty damage to Dusknoir and if you have seven  or more cards in your hand after you draw the cards you have to discard  cards from your hand until you only have 6 cards in your hand.  Besides  the Poke-Power, Dusknoir has two moves, the first move is called Damage  Even which requires two energy cards, one each of colorless and psychic  and lets you do the amount of damage on Dusknoir to one of your  opponent's Pokemon.  So at a maximum this move could do 110 damage.   Dusknoir's second move is called Night Spin which takes three energy  cards, two psychic and one colorless, and does 50 damage plus it  prevents all effects of an attack by your opponent the next turn if that  Pokemon attacking has two or less energy cards attached to it.  So as  far as strategy goes I would recommend keeping Dusknoir on your bench  and using its Poke-Power and getting quite a bit of damage on Dusknoir  that way when you use Dusknoir in the active Pokemon spot it can do  quite a bit of damage with Damage Even.  Depending on the better move I  would rotate back and forth between Dusknoir's two moves, making sure to  use Night Spin if you could be knocked out the next turn.  I would rate  this card a 4 out of 5 because you can do your own damage to Dusknoir  from the bench and then when you put it into the active Pokemon spot you  can make sure your opponent can't attack.  Also this is a good card to  replenish and recirculate the cards in your deck to get the cards you  want.  So thanks for reading today's review of Dusknoir from the  Stormfront set, stay tuned for tomorrow's review of Empoleon from the  same set
Pokemon Card of the Day: Dusknoir (Stormfront)
Today's  Pokemon Card of the Day is Dusknoir from the Stormfront set.  This is a  stage 2, psychic type Pokemon card, with an hp of 120.  It has a +30  weakness to darkness type Pokemon, a -20 resistance to colorless  Pokemon, and a three colorless energy card retreat cost.  Dusknoir's  Poke-Power is called Shadow Command which says that once per turn you  may draw two cards for twenty damage to Dusknoir and if you have seven  or more cards in your hand after you draw the cards you have to discard  cards from your hand until you only have 6 cards in your hand.  Besides  the Poke-Power, Dusknoir has two moves, the first move is called Damage  Even which requires two energy cards, one each of colorless and psychic  and lets you do the amount of damage on Dusknoir to one of your  opponent's Pokemon.  So at a maximum this move could do 110 damage.   Dusknoir's second move is called Night Spin which takes three energy  cards, two psychic and one colorless, and does 50 damage plus it  prevents all effects of an attack by your opponent the next turn if that  Pokemon attacking has two or less energy cards attached to it.  So as  far as strategy goes I would recommend keeping Dusknoir on your bench  and using its Poke-Power and getting quite a bit of damage on Dusknoir  that way when you use Dusknoir in the active Pokemon spot it can do  quite a bit of damage with Damage Even.  Depending on the better move I  would rotate back and forth between Dusknoir's two moves, making sure to  use Night Spin if you could be knocked out the next turn.  I would rate  this card a 4 out of 5 because you can do your own damage to Dusknoir  from the bench and then when you put it into the active Pokemon spot you  can make sure your opponent can't attack.  Also this is a good card to  replenish and recirculate the cards in your deck to get the cards you  want.  So thanks for reading today's review of Dusknoir from the  Stormfront set, stay tuned for tomorrow's review of Empoleon from the  same set